Alerts
Alerts are on-screen pop-ups that celebrate stream events, like a new follow, sub, or tip. Each alert is a transparent image plus a line of text that animates in over your scene through the OBS Browser Source, so your viewers see it live.
Alert types
Each alert type fires on a specific event, and the events available depend on the platform.
Configuring an alert
Open an alert type in your dashboard and set:
- Image - The transparent visual that shows on screen. The image is always displayed.
- Text - The message shown for the event, for example "Welcome {username}!".
- Text position - Where the text sits relative to the image: above, below, left, or right. This is the only layout control.
The alert enters with a Pop animation and a Ripple splash. You can also set the accent color, text color, splash color, font, and how long the alert stays on screen.
Tiers by amount and media
For events that carry a value (tips, gifted subs, and similar), you can add tiers so bigger contributions get a bigger reaction. A tier is simply an amount plus its media.
- The amount is a free numeric value, so special numbers like 69 or 4.20 work.
- There is no minimum or exact match-type selector. Rows with the same amount auto-group into a random pool, so one of several media items plays each time that amount fires. This is the media "gacha".
Video and sound
The image slot accepts a picture, GIF, or video. Video is detected automatically from the file's content type, so there is no manual video toggle.
- When an alert uses a video, its sound is disabled automatically because the video carries its own audio.
- Overlay video is capped at 60 seconds. GIFs loop for the alert's display duration.
Manage your images, GIFs, videos, and sounds in Media.
Testing
Each alert type has a Test button in the dashboard. Click it to fire a preview on your overlay so you can confirm the image, text, position, and media all look right before going live.
Positioning the alert
Set on-screen placement in the Appearance, where you drag and size the alert layer in your scene.